The player's office has a multiplug (which probably powers the security panel), a couple of beer cans and a Candy plush. The Central Hall itself is full of shelves, boxes and columns.
The Central Hall is the locaion, where the protagonist stays the whole night. As such, it replaces the Office from the first game.
The player is able to use a smart phone to monitor the Robot Factory's individual rooms, flash animatronics, if they get too close to the player or use telephones to lure the animatronics away from the Central Hall.
- The layout of The Central Halls is very similar to the layout of The Office in Five Nights at Freddy's 2.
- The mechanic used to lure the animatronics away is very similar to the way the player lures Springtrap around Fazbear's Fright in Five Nights at Freddy's 3.